Sinclair ZX Spectrum

The ZX Spectrum (the "Z" is pronounced "Zed" from its original British English branding) is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd. Referred to during development as the ZX81 Colour and ZX82, the machine was launched as the ZX Spectrum by Sinclair to highlight the machine's colour display, compared with the black-and-white of its predecessor, the Sinclair ZX81. The Spectrum was ultimately released as eight different models, ranging from the entry level model with 16 kB RAM released in 1982 to the ZX Spectrum +3 with 128 kB RAM and built in floppy disk drive in 1987; together they sold in excess of 5 million units worldwide (not counting clones, which were numerous).
The Spectrum was among the first mainstream audience home computers in the UK, similar in significance to the Commodore 64 in the USA. The introduction of the ZX Spectrum led to a boom in companies producing software and hardware for the machine, the effects of which are still seen; some credit it as the machine which launched the UK IT industry. Licensing deals and clones followed, and earned Clive Sinclair a knighthood for "services to British industry".
The Commodore 64, BBC Microcomputer and later the Amstrad CPC range were major rivals to the Spectrum in the UK market during the early 1980s. Over 20,000 software titles have been released since the Spectrum's launch and new titles continue to be released, with over 90 new ones in 2010.

Hardware


ZX Spectrum 48K motherboard (Issue 3B — 1983, heat sink removed)
The Spectrum is based on a Zilog Z80A CPU running at 3.5 MHz (or NEC D780C-1 clone). The original model Spectrum has 16 kB (16×1024 bytes) of ROM and either 16 kB or 48 kB of RAM. Hardware design was by Richard Altwasser of Sinclair Research, and the machine's outward appearance was designed by Sinclair's industrial designer Rick Dickinson.
Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Text can be displayed using 32 columns × 24 rows of characters from the ZX Spectrum character set or from a set provided within an application, from a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256×192 with the same colour limitations. To conserve memory, colour is stored separate from the pixel bitmap in a low resolution, 32×24 grid overlay, corresponding to the character cells. Altwasser received a patent for this design.
An "attribute" consists of a foreground and a background colour, a brightness level (normal or bright) and a flashing "flag" which, when set, causes the two colours to swap at regular intervals. This scheme leads to what was dubbed colour clash or attribute clash with some bizarre effects in the animated graphics of arcade style games. This became a distinctive feature of the Spectrum and an in-joke among Spectrum users, as well as a point of derision by advocates of other systems. Other machines available around the same time, for example the Amstrad CPC, did not suffer from this limitation. The Commodore 64 used colour attributes in a similar way, but a special multicolour mode, hardware sprites and hardware scrolling were used to avoid attribute clash.
Sound output is through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. The machine also includes an expansion bus edge connector and audio in/out ports for the connection of a cassette recorder for loading and saving programs and data.

Firmware

The machine's Sinclair BASIC interpreter is stored in ROM (along with fundamental system-routines) and was written by Steve Vickers on contract from Nine Tiles Ltd. The Spectrum's chiclet keyboard (on top of a membrane, similar to calculator keys) is marked with BASIC keywords, so that, for example, pressing "G" when in programming mode would insert the BASIC command GOTO.
The BASIC interpreter was developed from that used on the ZX81 and a ZX81 BASIC program can be typed into a Spectrum largely unmodified, but Spectrum BASIC included many extra features making it easier to use. The ZX Spectrum character set was expanded from that of the ZX81, which did not feature lower-case letters. Spectrum BASIC included extra keywords for the more advanced display and sound, and also supported multi-statement lines. The cassette interface was also much more advanced, saving and loading around four times faster than the ZX81, and much more reliably. As well as being able to save programs, the Spectrum could in addition save the contents of arrays, the contents of the screen memory, and the contents of any defined range of memory addresses.

Sinclair Research models

Pre-production designs

Rick Dickinson came up with a number of designs for the "ZX82" project before the final ZX Spectrum design. A number of the keyboard legends changed during the design phase including ARC becoming CIRCLE, FORE becoming INK and BACK becoming PAPER.

ZX Spectrum 16K/48K

The original ZX Spectrum is remembered for its rubber keyboard, diminutive size and distinctive rainbow motif. It was originally released in 1982 with 16 kB of RAM for £125 Sterling or with 48 kB for £175; these prices were later reduced to £99 and £129 respectively. Owners of the 16 kB model could purchase an internal 32 kB RAM upgrade, which for early "Issue 1" machines consisted of a daughterboard. Later issue machines required the fitting of 8 dynamic RAM chips and a few TTL chips. Users could mail their 16K Spectrums to Sinclair to be upgraded to 48 kB versions. To reduce the price, the 32 kB extension used eight faulty 64 kilobit chips with only one half of their capacity working and/or available. Links on the PCB were configured accordingly so as to place these faulty memory locations in the other (unused) half of each IC. External 32 kB RAM packs that mounted in the rear expansion slot were also available from third parties. Both machines had 16 kB of onboard ROM.
About 60,000 "Issue 1" ZX Spectrums were manufactured; they can be distinguished from later models by the colour of the keys (light grey for Issue 1, blue-grey for later models).

ZX Spectrum+

Planning of the ZX Spectrum+ started in June 1984, and the machine was released in October the same year. This 48 kB Spectrum (development code-name TB) introduced a new QL-style case with an injection-moulded keyboard and a reset button that was basically a switch that shorted across the CPU reset capacitor. Electronically, it was identical to the previous 48 kB model. It was possible to change the system boards between the original case and the Spectrum+ case. It retailed for £179.95. A DIY conversion-kit for older machines was also available. Early on, the machine outsold the rubber-key model 2:1; however, some retailers reported a failure rate of up to 30%, compared with a more usual 5-6%.

ZX Spectrum 128

Sinclair developed the ZX Spectrum 128 (code-named Derby) in conjunction with their Spanish distributor Investrónica. Investrónica had helped adapt the ZX Spectrum+ to the Spanish market after the Spanish government introduced a special tax on all computers with 64 kB RAM or less, and a law which obliged all computers sold in Spain to support the Spanish alphabet and show messages in Spanish.
The appearance of the ZX Spectrum 128 was similar to the ZX Spectrum +, with the exception of a large external heatsink for the internal 7805 voltage regulator added to the right hand end of the case, replacing the internal heatsink in previous versions.
New features included 128 kB RAM, three-channel audio via the AY-3-8912 chip, MIDI compatibility, an RS-232 serial port, an RGB monitor port, 32 kB of ROM including an improved BASIC editor, and an external keypad.
The machine was simultaneously presented for the first time and launched in September 1985 at the SIMO '85 trade show in Spain, with a price of 44,250 pesetas. Because of the large number of unsold Spectrum+ models, Sinclair decided not to start selling in the UK until January 1986 at a price of £179.95. No external keypad was available for the UK release, although the ROM routines to use it and the port itself, which was hastily renamed "AUX", remained.
The Z80 processor used in the Spectrum has a 16-bit address bus, which means only 64 kB of memory can be directly addressed. To facilitate the extra 80 kB of RAM the designers used bank switching so that the new memory would be available as eight pages of 16 kB at the top of the address space. The same technique was also used to page between the new 16 kB editor ROM and the original 16 kB BASIC ROM at the bottom of the address space.
The new sound chip and MIDI out abilities were exposed to the BASIC programming language with the command PLAY and a new command SPECTRUM was added to switch the machine into 48K mode, keeping the current BASIC program intact (although there is no way to switch back to 128K mode). To enable BASIC programmers to access the additional memory, a RAM disk was created where files could be stored in the additional 80 kB of RAM. The new commands took the place of two existing user-defined-character spaces causing compatibility problems with some BASIC programs.
The ZX Spectrum 128 had no internal speaker like its predecessors. The sound was produced from the television speaker instead.
The Spanish version had the "128K" logo in white while the English one had the same logo in red.

Amstrad models


ZX Spectrum +2

The ZX Spectrum +2 was Amstrad's first Spectrum, coming shortly after their purchase of the Spectrum range and "Sinclair" brand in 1986. The machine featured an all-new grey case featuring a spring-loaded keyboard, dual joystick ports, and a built-in cassette recorder dubbed the "Datacorder" (like the Amstrad CPC 464), but was in most respects identical to the ZX Spectrum 128. The main menu screen lacked the Spectrum 128's "Tape Test" option, and the ROM was altered to account for a new 1986 Amstrad copyright message. These changes resulted in minor incompatibility problems with software that accessed ROM routines at certain addresses. Production costs had been reduced and the retail price dropped to £139–£149.
The new keyboard did not include the BASIC keyword markings that were found on earlier Spectrums, except for the keywords LOAD, CODE and RUN which were useful for loading software. This was not a major issue however, as the +2 boasted a menu system, almost identical to the ZX Spectrum 128, where one could switch between 48k BASIC programming with the keywords, and 128k BASIC programming in which all words (keywords and otherwise) must be typed out in full (although the keywords are still stored internally as one character each). Despite these changes, the layout remained identical to that of the 128.
The ZX Spectrum +2 power supply was a grey version of the ZX Spectrum + and 128 power supply.

ZX Spectrum +2A

The ZX Spectrum +2A was produced to homogenise Amstrad's range in 1987. Although the case reads "ZX Spectrum +2", the +2A/B is easily distinguishable from the original +2 as the case was restored to the standard Spectrum black.
The +2A was derived from Amstrad's +3 4.1 ROM model, using a new motherboard which vastly reduced the chip count, integrating many of them into a new ASIC. The +2A replaced the +3's disk drive and associated hardware with a tape drive, as in the original +2. Originally, Amstrad planned to introduce an additional disk interface, but this never appeared. If an external disk drive was added, the "+2A" on the system OS menu would change to a +3. As with the ZX Spectrum +3, some older 48K, and a few older 128K, games were incompatible with the machine.
The ZX Spectrum +2A had a more substantial power supply compared to previous models. This powers supply was slightly larger with air vents and a DIN plug to supply +/- 5 volts and +/- 12 volts. This supply could also be used with the +2B and +3. However, the power supply purchased with the +2A/B had "Sinclair +2" written on the case.

ZX Spectrum +2B

Early Black +2 case mouldings bear the legend "128K Spectrum +2A Made in Taiwan", in later examples this changed to "128K Spectrum +2B Made in China".

ZX Spectrum +3

The ZX Spectrum +3 looked similar to the +2 but featured a built-in 3-inch floppy disk drive (like the Amstrad CPC 6128) instead of the tape drive, and was in a black case. It was launched in 1987, initially retailed for £249 and then later £199 and was the only Spectrum capable of running the CP/M operating system without additional hardware.
The +3 saw the addition of two more 16 kB ROMs. One was home to the second part of the reorganised 128 ROM and the other hosted the +3's disk operating system. This was a modified version of Amstrad's AMSDOS, called +3DOS. These two new 16 kB ROMs and the original two 16 kB ROMs were now physically implemented together as two 32 kB chips. To be able to run CP/M, which requires RAM at the bottom of the address space, the bank-switching was further improved, allowing the ROM to be paged out for another 16 kB of RAM.
Such core changes brought incompatibilities:
  • Removal of several lines on the expansion bus edge connector (video, power, and IORQGE); caused many external devices problems; some such as the VTX5000 modem could be used via the "FixIt" device.
  • Dividing ROMCS into 2 lines, to disable both ROMs
  • Reading a non-existent I/O port no longer returned the last attribute; caused some games such as Arkanoid to be unplayable
  • Memory timing changes; some of the RAM banks were now contended causing high-speed colour-changing effects to fail
  • The keypad scanning routines from the ROM were removed
  • move 1 byte address in ROM
Some older 48K, and a few older 128K, games were incompatible with the machine. The ZX Interface 1 was incompatible due to differences in ROM and expansion connector; therefore it was not possible to connect and use the Microdrive units.
The ZX Spectrum +3 had an identical power supply to the +2A/B. This supply could also be used with the +2A/B. However, the power supply purchased with the +3 had "Sinclair +3" written on the case.
Production of the +3 ceased in December 1990. Although still accounting for one third of all home computer sales in the UK at the time, production of the model was ceased by Amstrad at that point.

Clones


Sinclair licensed the Spectrum design to Timex Corporation in the United States. An enhanced version of the Spectrum with better sound, graphics and other modifications was marketed in the USA by Timex as the Timex Sinclair 2068. Timex's derivatives were largely incompatible with Sinclair systems. However, some of the Timex innovations were later adopted by Sinclair Research. A case in point was the abortive Pandora portable Spectrum, whose ULA had the high resolution video mode pioneered in the TS2068. Pandora had a flat-screen monitor and Microdrives and was intended to be Sinclair's business portable. After Amstrad bought the computer business of Sinclair Research, Sir Clive retained the rights to the Pandora project, and it evolved into the Cambridge Computer Z88, launched in 1987.
In the UK, Spectrum peripheral vendor Miles Gordon Technology (MGT) released the SAM Coupé as a potential successor with some Spectrum compatibility. However, by this point, the Commodore Amiga and Atari ST had taken hold of the market, leaving MGT in eventual receivership.
Many unofficial Spectrum clones were produced, especially in the former Eastern Bloc countries (e.g. in Romania, several models were produced (Tim-S, HC85, HC91, Cobra, Junior, CIP, CIP 3, Jet), some featuring CP/M and a 5.25"/3.5" floppy disk) and South America (e.g. Microdigital TK 90X and TK 95). In the Soviet Union, ZX Spectrum clones were assembled by thousands of small start-ups and distributed through poster ads and street stalls. Over 50 such clone models existed. Some of them are still being produced, such as the Pentagon and ATM Turbo. In India, Decibells Electronics introduced a licensed version of the Spectrum+ in 1986. Dubbed the "db Spectrum+", it did reasonably well in the Indian market and sold quite a few thousand until 1990 when the market died away.

Peripherals

Several peripherals for the Spectrum were marketed by Sinclair: the ZX Printer was already on the market, as the ZX Spectrum expansion bus was backwards-compatible with that of the ZX81.
The ZX Interface 1 add-on module included 8 kB of ROM, an RS-232 serial port, a proprietary LAN interface (called ZX Net), and an interface for the connection of up to eight ZX Microdrives – somewhat unreliable but speedy tape-loop cartridge storage devices released in July 1983. These were later used in a revised version on the Sinclair QL, whose storage format was electrically compatible but logically incompatible with the Spectrum's. Sinclair also released the ZX Interface 2 which added two joystick ports and a ROM cartridge port.
There were also a plethora of third-party hardware addons. The better known of these included the Kempston joystick interface, the Morex Peripherals Centronics/RS-232 interface, the Currah Microspeech unit (speech synthesis), Videoface Digitiser, RAM pack, the Cheetah Marketing SpecDrum, a drum machine, and the Multiface, a snapshot and disassembly tool from Romantic Robot. Keyboards were especially popular in view of the original's notorious "dead flesh" feel.

There were numerous disk drive interfaces, including the Abbeydale Designers/Watford Electronics SPDOS, Abbeydale Designers/Kempston KDOS and Opus Discovery. The SPDOS and KDOS interfaces were the first to come bundled with Office productivity software (Tasword Word Processor, Masterfile database and OmniCalc spreadsheet). This bundle, together with OCP's Stock Control, Finance and Payroll systems, introduced many small businesses to a streamlined, computerised operation. The most popular floppy disk systems (except in East Europe) were the DISCiPLE and +D systems released by Miles Gordon Technology in 1987 and 1988 respectively. Both systems had the ability to store memory images onto disk snapshots could later be used to restore the Spectrum to its exact previous state. They were also both compatible with the Microdrive command syntax, which made porting existing software much simpler.
During the mid-1980s, Telemap Group Ltd launched a fee-based service allowing users to connect their ZX Spectrums via a Prism Micro Products VTX5000 modem to a viewdata service known as Micronet 800, hosted by Prestel. This service pre-dated the World Wide Web, but offered many of the services now considered commonplace.

Software


The Spectrum family enjoys a very large software library of more than 20,000 titles which is still increasing. While most of these are games, the library is very diverse, including programming language implementations, databases (e.g. VU-File), word processors (e.g. Tasword II), spreadsheets (e.g. VU-Calc), drawing and painting tools (e.g. OCP Art Studio), and even 3D-modelling (e.g. VU-3D) and archaeology software amongst many other types.
The hardware limitations of the Spectrum imposed a special level of creativity on game designers, and so many Spectrum games are very creative and playable even by today's standards. The early Spectrum models' great success as a games platform came in spite of its lack of built-in joystick ports, primitive sound generation, and colour support that was optimised for text display.

Distribution

Most Spectrum software was originally distributed on audio cassette tapes. The Spectrum was intended to work with a normal domestic cassette recorder, and despite differences in audio reproduction fidelity, the software loading process was quite reliable, if somewhat slow (by today's standards).
Although the ZX Microdrive was initially greeted with good reviews, it never took off as a distribution method due to worries about the quality of the cartridges and piracy. Hence the main use became to complement tape releases, usually utilities and niche products like the Tasword word processing software and Trans Express, (a tape to microdrive copying utility). No games are known to be exclusively released on Microdrive.
Despite the popularity of the DISCiPLE and +D systems, most software released for them took the form of utility software. The ZX Spectrum +3 enjoyed much more success when it came to commercial software releases on floppy disk. More than 700 titles were released on 3-inch disk from 1987 to 1997.
Software was also distributed through print media; magazines and books. The reader would type the Sinclair BASIC program listing into the computer by hand, run it, and could save it to tape for later use. The software distributed in this way was in general simpler and slower than its assembly language counterparts. Magazines also printed long lists of checksummed hexadecimal digits with machine code games or tools.
Another software distribution method was to broadcast the audio stream from the cassette on another medium and have users record it onto an audio cassette themselves. In radio or television shows in many European countries, the host would describe a program, instruct the audience to connect a cassette tape recorder to the radio or TV and then broadcast the program over the airwaves in audio format. Some magazines distributed 7" 33⅓ rpm flexidisc records, a variant of regular vinyl records which could be played on a standard record player. These disks were known as floppy ROMs.

Copying and backup software

Many copiers—utilities to copy programs from audio tape to another tape, microdrive tapes, and later on diskettes—were available for the Spectrum. As a response to this, publishers introduced copy protection measures to their software, including different loading schemes. Other methods for copy prevention were also used including asking for a particular word from the documentation included with the game—often a novella like in Silicon Dreams trilogy—or another physical device distributed with the software—e.g. Lenslok as used in Elite. Special hardware, such as Romantic Robot's Multiface, was able to dump a copy of the ZX Spectrum RAM to disk/tape at the press of a button, entirely circumventing the copy protection systems.
Most Spectrum software has, in recent years, been converted to current media and is available for download. One popular program for converting Spectrum files from tape is Taper; it allows connecting a cassette tape player to the line in port of a sound card, or—through a simple home-built device—to the parallel port of a PC. Once in files on a host machine, the software can be executed on one of many emulators, on virtually any platform available today.
The largest on-line archive of ZX Spectrum software is World of Spectrum, with more than 21,000 titles. The legality of this practice is still in question and while a number of copyright holders have explicitly objected to the posting of their software, others have given their permission for their games to be archived as part of the preservation project.

Notable developers


A number of current leading games developers and development companies began their careers on the ZX Spectrum, including David Perry of Shiny Entertainment, and Tim and Chris Stamper (founders of Ultimate Play The Game, now known as Rare, maker of many famous titles for Nintendo and Microsoft game consoles). Other prominent games developers include Julian Gollop (Chaos, Rebelstar, X-COM series), Matthew Smith (Manic Miner, Jet Set Willy), Jon Ritman (Match Day, Head Over Heels), The Oliver Twins (the Dizzy series), Clive Townsend (Saboteur), Pete Cooke (Tau Ceti), Mike Singleton (The Lords of Midnight,War In Middle Earth), and Alan Cox. Although the Spectrum's audio hardware was not as capable as chips in other popular 8-bit home computers of the era, computer musicians David Whittaker and Tim Follin produced notable multi-channel music for the machine.
Jeff Minter ported some of his Commodore VIC-20 games for the ZX Spectrum.

Sharp X68000

The Sharp X68000, often referred to as the X68k, is a home computer released only in Japan by the Sharp Corporation. The first model was released in 1987, with a 10 MHz Motorola 68000 CPU, 1 MB of RAM and no hard drive; the last model was released in 1993 with a 25 MHz Motorola 68030 CPU, 4 MB of RAM and optional 80 MB SCSI hard drive. RAM in these systems is expandable to 12 MB, though most games and applications didn't require more than two.

Operating system

The X68k ran an operating system developed for Sharp by Hudson Soft, called Human68k, which features commands very similar to those in MS-DOS (typed in English). Pre-2.0 versions of the OS had command line output only for common utilities like "format" and "switch", while later versions included forms-based versions of these utilities, greatly improving their usability. At least three major versions of the OS were released, with several updates in between. Other operating systems available include NetBSD for X68030 and OS-9.
Early models had a GUI called "VS" (Visual Shell); later ones were packaged with SX-WINDOW. A third GUI called Ko-Windows existed; its interface is similar to Motif. These GUI shells could be booted from floppy disk or the system's hard drive. Most games also booted and ran from floppy disk; some were hard disk installable and others require hard disk installation.
Since the system's release, Human68k, console, and SX-Window C compiler suites and BIOS ROMs have been released as public domain and are freely available for download.

Case design

The X68000 features two soft-eject 5.25 in (133 mm) floppy drives, or in some of the compact models, two 3.5 in (89 mm) floppy drives, and a very distinct case design of two connected towers, divided by a retractable carrying handle. This system was also one of the first to feature a software-controlled power switch; pressing the switch would signal the system's software to save and shutdown, similar to the ATX design of modern PCs. The screen would fade to black and sound would fade to silence before the system turned off.
The system's keyboard has a mouse port built into either side. The front of the computer has a headphone jack, volume control, joystick, keyboard and mouse ports. The top has a retractable carrying handle (only on non-Compact models), a reset button, and a non-maskable interrupt (NMI) button. The rear has a variety of ports, including stereoscopic output for 3D goggles, FDD and HDD expansion ports, and I/O board expansion slots.

Display

The monitor supports 15/24 and 31 kHz with up to 65,535 colors and functions as a cable-ready television (NTSC-J standard) with composite video input. It was an excellent monitor for playing JAMMA compatible arcade boards due to its analog RGB input and standard-resolution refresh timing.

Disk I/O

Early machines use the rare Shugart Associates System Interface (SASI) for the hard disk interface; later versions adopted the industry-standard small computer system interface (SCSI). Per the hardware's capability, formatted SASI drives can be 10, 20 or 30 MB in size and can be logically partitioned as well. Floppy disks came in a couple of different formats, none of which are natively readable on other platforms, although software exists that can read and write these disks on a DOS or Windows 98 PC.

Expansion

Many add-on cards were released for the system, including networking (Neptune-X), SCSI, memory upgrades, CPU enhancements (JUPITER-X 68040/060 accelerator), and MIDI I/O boards. The system has two joystick ports, both 9-pin male and supporting Atari standard joysticks and MSX controllers. Capcom produced a converter that was originally sold packaged with the X68000 version of Street Fighter II′ that allowed users to plug in a Super Famicom or Mega Drive controller into the system. The adapter was made specifically so that users could plug in the Capcom Power Stick Fighter controller into the system.

Arcade at home

In terms of hardware, it was very similar to arcade machines of the time, and served as the Capcom CPS system development machine. It supported separate text RAM, graphic RAM and hardware sprites. Sound was produced internally via Yamaha's then top-of-the-line YM2151 FM synthesizer and a single channel OKI MSM6258V for PCM. Due to this and other similarities it played host to many arcade game ports in its day. Games made for this system included Ghosts 'n Goblins, Parodius Da! -Shinwa kara Owarai e-, Ghouls 'n Ghosts, Strider, Final Fight, Street Fighter II Dash, Akumajo Dracula (Castlevania in other regions, the X68000 version was ported to the PlayStation as Castlevania Chronicles), Cho Ren Sha 68k (which has a Windows port) and many others. Many games also supported the Roland SC-55 and MT-32 MIDI modules for sound as well as mixed-mode internal/external output.

Technical specifications

  • CPU / Clock speed:

X68000 models: Motorola 68000 / 10 MHz
XVI models: Motorola 68000 / 16 MHz
X68030 models: Motorola 68030 / 25 MHz
  • ROM: 1 MiB (128KB BIOS,768KB Character Generator)
  • RAM: 1-4 MiB (Expandable up to 12 MB)
  • VRAM: 512 KiB graphic + 512 KiB text + 32 KiB sprite VRAM
  • SRAM: 16 KiB Static RAM
  • Screen resolutions:

256 x 240
256 x 256
512 x 240
512 x 256
512 x 512
640 x 480
768 x 512
1024 x 1024
  • Maximum colors on screen: 65536
  • Sprite count: 128 sprites, 32 sprites per scanline
  • Sprite size: 8 x 8 or 16 x 16
  • Sprite colors: 16 colors per palette, selectable from 16 palettes
  • Graphics hardware: Hardware scrolling, priority control, super-impose
  • Sound chips:

Yamaha YM2151 (eight FM stereo channels)
OKI MSM6258 (one 4 bit PCM mono channel)
  • Expansion: 2 card slots (4 on Pro models)
  • I/O Ports:

2 MSX compatible joystick ports
Audio IN / OUT
Stereo scope/3D goggles port
TV/monitor Control
RGB/NTSC Video Image I/O
Expansion (2 slots)
External FDD (up to 2)
SASI/SCSI (depending on model)
RS232 serial port
Parallel port
Headphone and microphone ports
  • Floppy Drives:

Two soft-eject 5.25″ floppy drives, 1.2 MB each
Two 3.5″ floppy drives, 1.44 MB each (compact models)
  • Hard Disk: 20-80 MB SASI/SCSI (depending on model)
  • Operating Systems: Human68k (MS DOS-alike developed by Hudson), SX-Windows GUI
  • Power Input: AC 100v, 50/60Hz
  • Weight: ~8 kg (~10 kg Pro)

Amiga

The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a significant upgrade from 8-bit computers, such as the Commodore 64, and the platform quickly grew in popularity among computer enthusiasts. The best selling model, the Amiga 500, was introduced in 1987 and became the leading home computer of the late 1980s and early 1990s in much of Western Europe. In North America success was more modest. The Amiga went on to sell approximately six million units. Second generation Amiga systems (A1200 and A4000) were released in 1992. However, poor marketing and failure to repeat the technological advances of the first systems meant that the Amiga quickly lost its market share to competing platforms, such as the fourth generation game consoles, Apple Macintosh and IBM PC compatibles.
Based on the Motorola 68000 series of microprocessors, the machine sports a custom chipset with graphics and sound capabilities that were unprecedented for the price, and a pre-emptive multitasking operating system called AmigaOS.
Although early Commodore advertisements attempted to cast the computer as an all-purpose business machine, the Amiga was most commercially successful as a home computer, with a wide range of games and creative software. It was also a less expensive alternative to the Apple Macintosh and IBM-PC as a general-purpose business or home computer. The platform became particularly popular for gaming and demoscene activities. It also found a prominent role in the desktop video, video production, and show control business, leading to affordable video editing systems such as the Video Toaster. The Amiga's native ability to simultaneously play back multiple digital sound samples made it a popular platform for early "tracker" music software. The relatively powerful processor and ability to access several megabytes of memory led to the development of several 3D rendering packages, including LightWave 3D and Aladdin 4D.
Since the demise of Commodore, various groups have marketed successors to the original Amiga line. Eyetech sold PowerPC based hardware under the AmigaOne brand from 2002 to 2005, and Acube sells the AmigaOS 3 compatible Minimig systems with a MC68000 compatible CPU and AmigaOS 4 compatible Sam440 and Sam460 systems with PowerPC processors.
The name Amiga was chosen by the developers specifically from the Spanish word for a female friend, and because it occurred before Apple and Atari alphabetically. It also gave the message that the Amiga computer line was 'user friendly' as a pun or play on words.